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README.102
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1995-01-20
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Front Page Sports: Football Pro '95 Version 1.02 Patch
This file describes the changes that the 1.02 patch makes to
Football Pro '95 version 1.00.
WARNING: You MUST have at least 2 Meg of HD space to run this
patch disk. Also, this patch replaces your NFLPA94 league with
one that contains more accurate rosters. Your old NFLPA94 league and
backups will be renamed as NFL94.
In the future, if you want to copy a new NFLPA94 league over your
current one, just go to the FBPRO95 directory and type "NFLPA94."
CONTENTS
I Bugs Fixed in Version 1.02
II New Features Added in Version 1.02
III Notes on CAMS
IV Player Ratings Profile Editor (PRPE)
V Tips on Using Formulae in the PRPE
VI Note on Pro Bowl Selection Criteria
VII Play / Coaching Profile / Game Plan Conversion
VIII Play Naming Conventions
VIV Miscellaneous
----------------------------------------------------------------------
Running the UPDATE
To update version 1.00 of Football Pro '95 to version 1.02,
insert the patch disk into your floppy drive and type UPDATE
from your A: or B: drive.
If your FBPRO95 is in a different directory than C:\SIERRA\FBPRO95,
type: UPDATE [drive for patch disk] [drive for FBPRO95]
[dir for FBPRO95]; i.e. "UPDATE A: D: \FOOTBALL\FBPRO"
(Remember to leave a space between the DRIVE and DIR for FBPRO95.)
You will also need to run FPSUPDAT -SYNCH to update your
CUSTOM coaching profiles and game plans.
==========================================================
I. Bugs Fixed in Version 1.02
This patch disk makes the following revisions to Front
Page Sports: Football Pro '95, version 1.00:
* Corrects the problem where players on IR were
allowed to remain on the Active/Inactive roster.
* Corrects the problem where the computer teams would
leave injured players on active status.
* Corrects the problem where the computer teams would
not properly adjust the players in the depth chart.
* Renames the tutorial plays to the correct names
from the manual.
* Corrects the fact that leagues had to be in the
FBPRO95 directory to use the "Show Highlights" feature.
* Corrects the problem where the EXTRA plays could not be
read directly from the CD (CD Version only).
* Corrects the way that the passer rating is calculated.
* Corrects the problem where the referee would sometimes
point in the wrong direction to denote a First Down.
* Corrects the problem where a field goal try of 94
yards or more would force you to exit the game.
* Corrects the problem where the computer would
substitute fatigued players, even when "Computer subs
for fatigue" was not selected on the game settings screen.
* Corrects the problem where the fatigue and hot/cold streak
colors did not work when in Advanced Play Calling mode.
* Corrects the problem where you could not run BAKLEG.BAT to
backup a league to a specific directory.
* Improves the computer AI for playcalling and 2-pt PATs.
II. New Features Added in Version 1.02
* Crowds now appear in the stands.
* The original NFLPA94 league is replaced with a more
accurate one.
* FG/PAT kick success percentage is improved.
* There is less likelihood of an offensive pass inter-
ference penalty.
* There is less likelihood of a blocked punt.
* You may now change player's positions (like Front Page
Sports: Football Pro, except there are still no
TE/WR changes allowed).
* There are more free agents available for each position
in the college and supplemental drafts at the end of each
season.
* You may now change the default CAMS views to one similar
to the default in the original Football Pro.
III. Notes on CAMS
A second default CAMS configuration has been
included with this patch disk. Some people have expressed
a desire to have default views similar to those in
the original FB Pro. If you wish to have these views:
1. Make sure that there are no saved games or games in progress.
You may want to finish all saved games first and then run
"OLDPRO."
2. Exit the game and type "OLDPRO" from your FBPRO95 directory.
3. If there are saved games these will be deleted.
After all saved games have been deleted the new default
views will be setup.
Now when you type "hike" to return to the game, you'll
find that the number key views are assigned as follows:
[1] View from behind offense
[2] View 45 degrees to the left
[3] View from the left
[4] View 135 degrees to the left
[5] View from behind defense
[6] View from 135 degrees to the right
[7] View from the right
[8] View 45 degrees to the right
[9] None (Though you may assign a view yourself)
[0] Overhead view
If you want to reset your default views back to the
way they were originally for Football Pro '95, go out of
the game, and type "NEWPRO". Again, you will have to complete
all saved games before using this feature or these games
will be deleted for you.
*Hints on using CAMS
1. If SELECTED PLAYER is selected as WHAT (the object) in a
CAMS view, then, in a 1-player game against the
computer, the camera will operate in much the same
manner as the TEAM view in Football Pro. The camera will track
your selected offensive player when you are on offense and
your selected defensive player when you are on defense.
The "selected" player when you are on offense will always
be the player with the ball. If you are on defense and
you take control of a defensive player by moving the
joystick or pressing a directional key, the "selected"
player will, by definition, be the one that you are
controlling. To change the selected player to the man
closest to the ball, press the "B" button on your joystick.
When the object is "Selected Player" and you change
the player that you control, your view will change also.
2. The CAMS system is designed to be flexible enough
to allow you to program any views into the top row
of number keys. But, for a change in a camera
view to be retained after you leave the game and
then return, you must "assign" it. For instance,
if you wanted to change the camera view assigned to
the number [1] key to be zoomed closer to the players,
you must:
A. While on the field, press the [F10] key to open the CAMS
interface.
B. Press [1] to make sure you make this is the "current"
view.
C. Make the desired Zoom and Location adjustments to the
camera view using the CAMS interface.
D. Press the red MENU ASSIGNMENT button and click on
the button or row for number [1].
The new perspective has now been assigned to the
[1] key on the top row of your keyboard.
*Target Area-Active View
The view called Target Area - Active is a view that
changes cameras depending on where the ball is
located. To determine what each zone's camera view
will be, you must:
1. Open the CAMS controls and set the Mode to TARGET AREA.
2. Set each individual zone's camera view (left short,
middle short, etc.).
3. After all of the specific zone views are set up the
way you want them, set the WHAT to ACTIVE and assign the
view to whatever number key you wish.
Now, whenever the ball enters a particular zone, the
ACTIVE camera will become the one you set up for that
zone. This mode is best suited to playing in Coach-only
mode, as the constantly-changing view angles make it
difficult to control your players with the joystick
or keyboard.
IV. Player Ratings Profile Editor
The Player Ratings Profile Editor (PRPE) is a utility
that may be used to change the ratings for all
players of a specific or general position in a
particular league.
If you wish to use the PRPE to adjust ratings, there are
four basic steps:
1. Go to the LEAGUE DATA screen and load the league that
contains the players you wish to edit. Then click on
"Player Ratings Editor" to go to the PRPE.
2. Create a formula that will be used to RANK the players.
It is important to remember that the formula only
determines the ordering of players from best to worst,
not the actual ratings.
3. Go to the Curve Selection screen by clicking on
"Show Results"; this will show you how all of players
are ranked according to the criteria in your formula.
It will also show the raw data ("RESULT") for each player
according to the formula. Now you must decide what the
lowest ranked player's rating should be and also the
highest ranked player. These numbers are then entered
into the MIN and MAX boxes, respectively.
4. Select the distribution curve for the players' ratings;
this determines how the ratings are grouped.
Straight: even distribution of ratings between Min and Max
Bell: more players near the average of the Min and Max
Log: more players near the Min
Exp: more players near the Max
Remember, no changes are made to players' ratings until you
APPLY a profile or SAVE RATINGS. A profile is the listing
of formulae, Min/Max's and distribution that will be used
to adjust the players' ratings. So, if you load a league,
load a profile, and then click on APPLY PROFILE, all
players in the league will have their ratings revised
using the formulae in the player ratings profile.
Note: The PRPE utility was used to set the basis for players'
ratings in the NFLPA leagues in Football Pro '95. However,
we modified many player ratings AFTER the formula was
applied to the leagues to produce more realistic scores
and statistics. So, if you load the DEFAULT player ratings
profile and click on APPLY PROFILE, the ratings in that
league will not be the same as the ones that came with
the game.
V. Tips on Using Formulae in the PRPE
When you create formulae to rank the players of a particular
position, you have many items to choose from. You can select
their years in the league, passer rating, individual's stats,
team stats, stats for opposing teams, or even the current
ratings.
If you use formulae that use stats to set ratings when
a league is at the beginning of the season, your results
will not be very useful, since the statistics will all
be "0". Statistic-based formulae are most useful at the
end of the season when the players will have a full season
of stats on which to base the rankings.
Example 1: You have just completed a season with NFLPA94
league. For the 1995 season, you want all the HBs' speed
(SP) adjusted so the players with the most yardage in the
1994 season will be the fastest for 1995.
To do this you would go to the Player Ratings Editor and:
1. Click on "Select Position", then choose "HB".
2. Click on "SP" in the gray rating box toward the top
of the screen. You will now be editing the formula
for all HBs speed in this league. You have NOT changed
the ratings yet.
3. Clear the current formula by clicking on "CE/C" twice.
4. Click on "Ind. Stats." to bring up a display of
individual statistics. Scroll down the list until
you see the stat called "Yards Rushing."
Click on it and its abbreviation (I:RUY) will
appear in the formula display.
5. The formula is now "HB SP = I:RUY". Click on
"Show Results". You will now go to the Curve Selection
screen, which will show all of the HBs ranked by rushing
yardage for the 1994 season. Under "RESULT," each
player's rushing yardage for 1994 will be shown.
6. Set the MIN and MAX values. (Use 50 and 90,
respectively.) Then click on "Calculate" to distribute
the players' ratings from 50 to 90 through four
different distribution curves.
7. Scroll through the list and determine which of the four
distributions you like best, then click on the column
heading for that distribution. This will select these
ratings for the players, however the ratings are still
not ASSIGNED to the players.
8. To assign these to the actual league, click on "Save
Ratings". You will be asked to select a league from
the scroll box. You can either select NFLPA94 (to
replace the ratings in that league) or enter a new name
into the box (to create a new league with the revised
HB SP ratings). Now, the HB SP ratings have been revised
but all other ratings, endzone art, insignia, etc. will
remain from NFLPA94.
Example 2: You want to improve all of the leagues' TE HA ratings,
but have them ranked in the same order.
1. Select the TE position, click on the gray "HA" radio
button in the box toward the top of the screen.
2. Set the HA formula equal to HA by clearing the current
formula (double-click CE/C) and then clicking on the
red "HA" button.
3. When you show results, the TEs will be ranked by the
current HA rating. If the highest TE HA rating is 85
and the lowest is 60, you could change the MAX to 95
and the MIN to 70.
4. Choose a Straight Distribution, and then SAVE
RATINGS. Now all of the TEs will have better HA or
"Hands" ratings.
VI. Note on Pro Bowl Selection Criteria
If you play a Pro Bowl Game and decide to
set CUSTOM criteria, you will use the same method
as the above examples. The only difference is
that you will not be able to select a rating radio button
from the gray box at the top of the screen.
This is because you are not able to adjust ratings
while in the Pro Bowl. You can only set
criteria for Pro Bowl player selection.
Example: If you set the HB formula to be "Yards
Rushing" and then click on SHOW RESULTS, you will be
shown a listing of all of the HBs in the league and
their ranking by yards rushing. If there ARE no yards
rushing (beginning of the season) then the HBs will
be ranked by the total of their ratings.
VII. Play / Coaching Profile / Game Plan Conversion
If you convert game plans and coaching profiles that use
stock plays from Football Pro, you will have to replace
these with new plays from Football Pro '95. The
stock plays in Football Pro '95 are not the same
as those in Football Pro.
The reason is, because many of the play commands in the
Football Pro '95 play editor were revised, most of the
Football Pro stock plays did not play properly when
converted. If you have stock plays from Football Pro
that you'd like to use in Football Pro '95:
1. Make sure the original Football Pro is installed
on your hard drive.
2. Load the FB Pro stock play into the FB Pro
Play Editor, then save it in the FB Pro \CUSTOM
directory under the same "stock" name.
3. Repeat this process for all stock plays from FB Pro
that you wish to convert.
4. When you have finished, move all of the plays from
the \CUSTOM directory in FB Pro to the \CUSTOM
directory in FB Pro '95.
5. Convert the plays in the FBPRO95\CUSTOM directory
using the FPSUPDAT utility from FB Pro '95, specifying
the location of the custom plays:
EX: FPSUPDAT C:\SIERRA\FBPRO95\CUSTOM.
For more info on converting plays, see page 13
of your manual.
6. Now you will want to look at these plays in the
FB Pro '95 play editor, as you may want or need to
make changes to the play so it does what you intended.
Also, when you are converting your plays from Football
Pro, you may get a message that says "Not an NFL play."
In Football Pro '95 the 5 Offensive Linemen have a
limited area where they can line up on the line of
scrimmage. The FPSUPDAT utility will not convert a
play with Offensive Linemen that are positioned outside of
this limited area. In order to convert such a play, you
will have to edit it, using the FB Pro Play Editor to
move the Offensive Linemen to their correct positions
on the line of scrimmage;
Ex: T G C G T
QB
and then resave the play, retaining the revised
OL positions. Then you should be able to convert
the play to the new FB Pro '95's format.
VIII. Playnaming Conventions
Most of the offensive plays included in FPS Football Pro '95
were named using a particular naming convention.
1. There is a 4 letter description of the formation; for
example, TWNG is the tripwing.frm formation.
The formations' abbreviated names are:
3WRIFORM 3WRI
DUBLWING DBLW
F3WRIFRM F3WI
FDBLWING FDBW
FI_FORM FI_F
FI_SLOT FI_S
FLONBACK FLNE
FNEAR FNER
FOPPOSIT FOPP
FPRO_SET FPRO
FSHOTGUN FSHT
FSPREAD FSPR
FTRIPWNG FTRP
I_FORM I_FM
I_SLOT I_SL
LONEBACK LONE
NEAR NEAR
OPPOSIT OPPO
PRO_SET PROS
SHOTGUN SHOT
SPREAD SPRD
TRIPWING TWNG
2. Next is a description of R/P for run or pass.
3. Next is a description of any motion, or no motion:
S=shift M=motion B=both N=none.
4. Next is the play ID number. 01 02 03 04 etc...
Examples of multiple TWNG*.ply files:
TWNGPB01.ply
TWNGPN02.ply
TWNGPM03.ply
TWNGPS04.ply
VIV. Miscellaneous
1. REVEAL FB Pro Samples: The special "sample" CD versions of
Front Page Sports: Football Pro that were included with many
REVEAL CD players will NOT upgrade to Football Pro '95.
2. NFL Licensed Art: Only newly-created leagues that only
contain teams from valid NFL leagues (NFLPA*.*), will
retain the NFL helmets, insignia, and endzone art for
the teams. For example, if you choose NEW LEAGUE, then
SELECT TEAMS, and then replace every DEFAULT team with one
from the NFLPA94 league, then all teams in that
league will retain their NFL insignias, etc.
However, if even one team in the league is not replaced
and remains a team from the DEFAULT league (Dynamix League)
then it will not be a valid NFL league, and NONE of
the teams will retain the NFL insignias, etc.
3. Draft Profiles: The DRAFT PROFILES are only used by the teams
to do the initial draft when you start a new league using a
common draft pool. They are not used during the college or
supplemental draft at the end of each season.
4. Substitution: To substitute for special teams players, you must
first click on the special teams play in which you want to
substitute a player, then click on "SUBSTITUTION". The players
for that play will then appear in the scroll box, and can be
subbed out. (This is true for subbing players in any play.)
5. Detail: There are four stadium types included with Football
Pro '95. If you select "None" for stadium type, the crowds
will automatically be turned off. If you only want to turn
off the crowds in the stands, but wish to retain the stadium,
click on the "Crowds" check box in the Detail Settings Screen.
6. There is no PC speaker sound available in Football Pro '95.
7. The wind meter that appears on the scoreboard is oriented
like the points of the compass (left is west, right is east,
up is north, etc). The wind meter that appears with the kick
meter is oriented towards the kicker. So if the flag points
toward you, the wind is blowing toward the kicker.
8. Correction on Page 136 of the manual: The text states that
the default NFLPA leagues are single-season leagues.
They are actually career leagues.
9. Correction on Page 77 of the manual: The text states:
*[E] toggles player detail. This should be the [F5] key.
*[T] rewinds replays to the beginning. This should be the
[B] key.
10. If the intro music does not play on the CD version,
check that you have a CD-Audio cable connected from your
sound card to your CD drive or a separate set of speakers
connected to your CD drive.
11. If you are experiencing problems with video ONLY in the
play editor, please contact your video card manufacturer
for a patch to correct this video card problem.
If the manufacturer of your card has not done a patch,
contact Sierra Technical Support for assistance.
12. Using disk caching programs other than SmartDrive with
Football Pro '95 is NOT recommended.
13. If there are unoccupied Active Assigned slots in your roster,
you can only select a player for the position for which there
are too few players. For example, if you have enough players for
every Assigned position, but only have one QB, and you have one
unoccupied Active Assigned slot, you must pick a QB. If you try
to pick up a player of another position, you will also have
to drop a player of the same position from your roster.